Códigos para Fighter Factory Mugen 2
ARTIFICIAL INTELIGENCE
CNS:
[State -3]
type = ChangeState
triggerall = Ctrl
triggerall = Random <= 300
triggerall = var(6) = 1
triggerall = StateType = S
trigger3= stateno = 1500
triggerall = numproj = 0
trigger1 = p2movetype = I
value =100
[State -3]
type = ChangeState
triggerall = Ctrl
triggerall = Random <= 300
triggerall = var(6) = 1
triggerall = StateType = S
trigger3= stateno = 1500
triggerall = numproj = 0
trigger1 = p2movetype = I
value =105
type = ChangeState
triggerall = Ctrl
triggerall = Random <= 500
triggerall = var(6) = 1
triggerall = StateType = S
trigger3= stateno = 1500
triggerall = numproj = 0
trigger1 = p2movetype = I
value = 876
[State -3]
type = ChangeState
triggerall = Ctrl
triggerall = Random <= 500
triggerall = var(6) = 1
triggerall = StateType = S
trigger3= stateno = 1500
triggerall = numproj = 0
trigger1 = p2movetype = I
value = 877
[State -3]
type = ChangeState
triggerall = Ctrl
triggerall = Random <= 500
triggerall = var(6) = 1
triggerall = StateType = S
trigger3= stateno = 1500
triggerall = numproj = 1
trigger1 = p2movetype = I
value = 878
[State -3]
type = ChangeState
triggerall = Ctrl
triggerall = Random <= 500
triggerall = var(6) = 1
triggerall = StateType = S
triggerall = numproj = 0
trigger3= stateno = 1500
trigger1 = p2movetype = I
value =869
[State -3]
type = ChangeState
triggerall = Ctrl
triggerall = Random <= 500
triggerall = var(6) = 1
triggerall = StateType = S
triggerall = numproj = 0
trigger3= stateno = 1500
trigger1 = p2movetype = I
value = 865
[State -3]
type = ChangeState
triggerall = Ctrl
triggerall = Random <= 500
triggerall = var(6) = 1
triggerall = StateType = S
triggerall = numproj = 0
trigger3= stateno = 1500
trigger1 = p2movetype = I
value = 2010
[State -3]
type = ChangeState
triggerall = Ctrl
triggerall = Random <= 500
triggerall = var(6) = 1
triggerall = StateType = S
triggerall = numproj = 0
trigger3= stateno = 1500
trigger1 = p2movetype = I
value = 4999
[State -3]
type = ChangeState
triggerall = Ctrl
triggerall = Random <= 500
triggerall = var(6) = 1
triggerall = StateType = S
triggerall = numproj = 0
trigger3= stateno = 1500
trigger1 = p2movetype = I
value = 1728
[State -3]
type = ChangeState
triggerall = Ctrl
triggerall = Random <= 600
triggerall = var(6) = 1
triggerall = StateType = S
triggerall = numproj = 0
trigger3= stateno = 1500
trigger1 = p2movetype = I
value = 1996
[State -3]
type = ChangeState
triggerall = Ctrl
triggerall = Random <= 600
triggerall = var(6) = 1
triggerall = StateType = S
triggerall = numproj = 0
trigger3= stateno = 1500
trigger1 = p2movetype = I
value = 1998
[State -3]
type = ChangeState
triggerall = Ctrl
triggerall = Random <=700
triggerall = var(6) = 1
triggerall = StateType = S
triggerall = numproj = 0
trigger1 = p2movetype = I
value = 1999
[State -3]
type = ChangeState
triggerall = Ctrl
triggerall = Random <= 500
triggerall = var(6) = 1
triggerall = StateType = S
triggerall = numproj = 0
trigger1 = p2movetype = I
value = 2799
[State -3]
type = ChangeState
triggerall = Ctrl
triggerall = Random <= 500
triggerall = var(6) = 1
triggerall = StateType = S
triggerall = numproj = 0
trigger1 = p2movetype = I
value = 2999
[State -3]
type = ChangeState
triggerall = Ctrl
triggerall = Random <= 500
triggerall = var(6) = 1
triggerall = StateType = S
triggerall = numproj = 0
trigger1 = p2movetype = I
value = 3999
[State -3]
type = ChangeState
triggerall = Ctrl
triggerall = Random <= 500
triggerall = var(6) = 1
triggerall = StateType = S
triggerall = numproj = 0
trigger1 = p2movetype = I
value = 4999
[State -3]
type = ChangeState
triggerall = Ctrl
triggerall = Random <= 900
triggerall = var(6) = 1
triggerall = StateType = S
trigger3= stateno = 1500
triggerall = numproj = 0
trigger1 = p2movetype = I
value = 5999
[State -3]
type = ChangeState
triggerall = Ctrl
triggerall = Random <= 800
triggerall = var(6) = 1
triggerall = StateType = S
triggerall = numproj = 0
trigger3= stateno = 1500
trigger1 = p2movetype = I
value = 999
[State -3]
type = ChangeState
triggerall = Ctrl
triggerall = Random <= 1000
triggerall = var(6) = 1
triggerall = StateType = S
triggerall = numproj = 0
trigger3= stateno = 1500
trigger1 = p2movetype = I
value =998
[State -3]
type = ChangeState
triggerall = Ctrl
triggerall = Random <= 800
triggerall = var(6) = 1
triggerall = StateType = S
triggerall = numproj = 0
trigger3= stateno = 1500
trigger1 = p2movetype = I
value = 997
CMD:
[Command]
name = "IA1"
command = D, DF, F, b,a
time = 1
[Command]
name = "IA2"
command = D, DF, F, b,a+b
time = 1
[Command]
name = "IA3"
command = D, DF, F, c,a+b+c
time = 1
[Command]
name = "IA4"
command = D, DF, F, x,a+b+c+z
time = 1
[Command]
name = "IA5"
command = D, DF, F, x,a+b+c+z+x
time = 1
[Command]
name = "IA6"
command = D, DF, F, b,a+b+c+z+x+y
time = 1
[Command]
name = "IA7"
command = D, DF, F, b,a+b+c+z+x+y+U
time = 1
[Command]
name = "IA8"
command = D, DF, F, c,a+b+c+z+x+y+U+D
time = 1
[Command]
name = "IA9"
command = D, DF, F, x,a+b+c+z+x+y+U+D+F
time = 1
[Command]
name = "IA10"
command = D, DF, F, x
time = 1
[Command]
name = "IA11"
command = D, DF, F, b
time = 1
[Command]
name = "IA12"
command = D, DF, F, b
time = 1
[Command]
name = "IA13"
command = D, DF, F, c,D, DF, F
time = 1
[Command]
name = "IA14"
command = D, DF, F ,D, DF, F
time = 1
[Command]
name = "IA15"
command = D, DF, F, x,a+b+c+z+x+y+U+D+F
time = 1
[Command]
name = "IA16"
command = D, DF, F, b,a+b+c+z+x+y+U+D
time = 1
[Command]
name = "IA17"
command = D, DF, F, b,a+b+c+z+x+y+U
time = 1
[Command]
name = "IA18"
command = D, DF, F, c,a+b+c+z+x+y
time = 1
[Command]
name = "IA19"
command = D, DF, F, x,a+b+c+z+x
time = 1
[Command]
name = "IA20"
command = D, DF, F, x,a+b+c+z
time = 1
[Command]
name = "IA21"
command = D, DF, F, b,a+b+c
time = 1
[Command]
name = "IA22"
command = D, DF, F, b,a+b
time = 1
[Command]
name = "IA23"
command = D, DF, F, c,a+b+c+x+y+U+D+F+B
time = 1
[Command]
name = "IA24"
command = D, DF, F, x,a+c+z+x+y+U+D+F+B
time = 1
[Command]
name = "IA25"
command = D, DF, F, x,a+b+c+z+x+y+U+D+F+B
time = 1
[Command]
name = "IA26"
command = D, DF, F, b,a+b+c+z+x+y+U+F+B
time = 1
[Command]
name = "IA27"
command = D, DF, F, b,a+b+c+x+y+U+D+F
time = 1
[Command]
name = "IA28"
command = D, DF, F, c,a+b+c+z+x+y+F+B
time = 1
[Command]
name = "IA29"
command = D, DF, F, x,a+b+x+y+U+D+F+B
time = 1
[Command]
name = "IA30"
command = D, DF, F, x,b+c+z+x+y+U+D+F+B
time = 1
[State -1]
type = varset
triggerall = var(6) != 1
trigger1 = command = "IA1"
trigger2 = command = "IA2"
trigger3 = command = "IA3"
trigger4 = command = "IA4"
trigger5 = command = "IA5"
trigger6 = command = "IA6"
trigger7 = command = "IA7"
trigger8 = command = "IA8"
trigger9 = command = "IA9"
trigger10 = command = "IA10"
trigger11 = command = "IA11"
trigger12 = command = "IA12"
trigger13 = command = "IA13"
trigger14 = command = "IA14"
trigger15 = command = "IA15"
trigger16 = command = "IA16"
trigger17= command = "IA17"
trigger18= command = "IA18"
trigger19= command = "IA19"
trigger20= command = "IA20"
trigger21 = command = "IA21"
trigger22 = command = "IA22"
trigger23 = command = "IA23"
trigger24 = command = "IA24"
trigger25 = command = "IA25"
trigger26 = command = "IA26"
trigger27 = command = "IA27"
trigger28 = command = "IA28"
trigger29 = command = "IA29"
trigger30 = command = "IA30"
trigger3= stateno = 1500
v = 6
value = 1
K.O ESPECIAL
CARREGAR PROJECTILE
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